The Book

This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers.

If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes a better Game and it's your job to make this happen. You can do this by talking, but you can do it better by showing.

Get your hands dirty by seeing what you can do, and how far you can go, in a real Games Engine to demonstrate your ideas effectively. Each section of the book links to an area of the accompanying Game Level where you can experience the principles in action before getting stuck in yourself with over fifty practical exercises.

What people are saying...

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.

-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound (MIT Press)


The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand.

-Chris Latham, Professor of Advanced Interactive Audio at Full Sail University and Technical Sound Designer and Founder of Engine Audio


An excellent hands-on introduction to game audio. I'd recommend it to anyone starting in the area.

-Michael C. Kelly, Senior Game Audio Programmer

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    News

  • May 17, 2012We have updated the GAT level and all accompanying files for the May 2012 build of the UDK. At the same time we have created separate levels for each of the chapters within the book in an attempt to make using the GAT that little bit easier.
    We have also fixed a few minor bugs, including the previous issue with the SoundClassesAndModes file so there is now no longer a need to download a separate file.
  • January 24, 2012We have identified an issue in the GAT whereby AmbientZones stop working. It transpires that a new option has been added to the SoundClass Editor in which you have to physically turn on any soundclasses that you want to be affected by AmbientZones. We have modified the SoundClassesAndModes.upk file and made it available on the downloads page. Simply drop this file into your UDKGame/Content/Shared folder to overwrite the previous version, and all should be well!
  • July 6, 2011We've released a bonus example of how music can be used within a Racer-game scenario. There is a free tutorial video (youtube link) and example level on the downloads page
  • April 15, 2011The April UDK versions of the Level and Exercises are now available for download!
  • April 15, 2011Bonus Video Tutorials 16-20 now available for download
  • April 6, 2011Bonus Video Tutorials 11-15 now available for download
  • March 29, 2011Bonus Video Tutorials 01-10 now available for download
  • March 14, 2011The Game Audio Tutorial is released!